Walking tentatively. That’s how the now-separated Companions are treading through Ansalon, and Krynn in general. The spellcasters are still feeling vulnerable from being unable to unleash their potent magic. The warriors, on the other hand, seem unaffected by the new surroundings, and are steadily flexing their muscles.
A quick recap. The Companions arrived in Krynn mysteriously. Completely unaware of their location, they sought to find answers to their burning curiosity. A chance encounter with a flight of Red Dragons left them shaken, as the dragons did not seem to behave like Faerunian ones. It was only a matter of time before they went their separate ways, each eager to spread his or her own wings and explore this fascinating new land.
The fighter stumbled upon a band of kender (think a dozen Tasslehoffs) as he ventured south. The kender were on their way to ambush a patrol of draconians. Cristos joined in the fray, and tagged along as the kender marched merrily towards their quarry. Once they spotted the draconians, the fighter decided to do a spot of reconnaissance and creep closer towards the enemy camp. To his great misfortune, he was captured and interrogated by a spellcasting Aurak dragonman. Cristos held his tongue, and the frustrated draconians decided to take him to a dragon. Luck smiled on the naked and bound fighter, as the kender mounted a successful ambush on the patrol, though the Aurak managed to ride away with the fighter’s belongings.
Siren Sing-a-lot, on the other hand, managed to steer clear of trouble relatively well. Walking alone after parting ways with the rest of the group, he chanced upon the grand village of Elmwood. There, he was celebrated as being the first Silvanesti elf to visit the village in more than a century. All fine and sundry, if he had any idea what a Silvanesti elf was. True to his character, Siren played along admirably and was feted with praise and a banquet. However, the true nature of the villagers’ warmth was revealed during the festivities, when the mayor (Elmwood is too grand for a mere village headman) pestered the bard to rid the village of menacing wolves from the nearby forest. This wasn’t exactly part of Siren’s plan to relax and head to the nearest city (Solanthus) the next day. He proceeded to avoid the villagers at all cost, though a frail gardener proved to be most pesky. Just as he was about to make a clean getaway, the bard was discovered by Jamsik who pleaded for his help once more, before having his spine torn out by a Worg. As the Worg leapt at the bard, Siren drew out his sword and…
Iliath continued her journey to Nightlund. Having visited Palanthas and discovering that the Tower of High Sorcery there had been taken to Nigtlund, she hastened by horse to reach her destination. The message she had received puzzled her, and Lord Soth’s apparent intervening hand seemed to further muddle things up. Even an ambush by draconian bandits did not stop her from blazing forward. At Vingaard Keep, a tense encounter with river pirates ensued, but keeping her temper down for once allowed her to gain passage across the Vingaard River, even making an acquaintance in the process. From then on, it was full steam ahead, and eventually the cypress forest surrounding the Tower came within eyesight. Two encounters tested her capability of keeping her head about her, the first involving skeletal warriors, and the latter being the apparition of Dalamar the Dark. He was to serve as her guide and teacher, as she entered the Tower to undertake the Wizard’s test.
The cleric and ranger stumbled upon the City of Lost Names soon after escaping from the Dargaard Mountains. The ruined city appeared uninhabited, though the ranger’s tracking skills proved otherwise. While Spartan rested, the cleric ventured deeper into the city, where she stumbled upon an army of skeletal warriors. Where once she would have easily turned them, now she warily stalked them, stripped of her devastating divine power. She followed the army of undead into a building that had seen better days. Inside, she ventured into the inner sanctum of what obviously had been a temple at one time. A spectre revealed itself and launched a deadly attack.

The ranger, worried about the cleric, then decided to search for her. Discovering her tracks, he followed them into the ruined temple. He remained invisible to the skeletal warriors, though he lost his advantage when he shoulder-charged a hollow wall. As he fell, he saw the cleric below him. Using his magical ring, he slowed his descent and mounted the cleric’s flying broom, before whisking Arwen away from the room, despite the attentions of a colony of steel insects.
Despite his best efforts, the ranger was unable to revive the sleeping Arwen. This was due to the cleric making contact with Mishakal, who explained the Disc the cleric had earlier found. Arwen was offered the chance to become a disciple of Mishakal, and was entrusted to return the Disc to its rightful owner. However the cleric, and the ranger were still not out of trouble as they were trapped in a room covered with falling debris.
The young Martel, fresh from his encounter with the dragon knights of Neraka, had infiltrated the city of Kalaman. However, things were not proceeding as planned. Having alerted the stockade of his presence, he escaped into the city proper, though he sustained heavy wounds. As he wove along the mazy alleys of Kalaman, the fighter kept working out his plan to gather the magic password that would open the city’s gates. A brief moment of carelessness led him to the path of two draconian sentries, who seemingly ended his life. However, the gods favoured him when a cleric of Shinare brought him back from life and allowed the fighter a brief respite. Damas then revealed a secret passage through the sewers into the fortress, before leaving the young giant from Godnest. There is almost nothing worse than getting lost in a sewer, and the struggling Martel began to learn his lesson the hard way, when a horde of dire rats fell upon him. He evaded them eventually and made his way to the end of the sewer tunnel, where he entered the fortress proper, and started his task in earnest.