So here we go again. Another edition of the core manuals. The fourth one, though I reckon it should be the fifth. V3.5 seemed an edition all by itself, and not merely an extension of the third edition.
And what can we expect from the new edition? Apparently a lot, if reviews are to be believed. There are many fundamental changes to the make-up and dynamics of the game. The perennial kinks have been ironed out, or so it would seem. Personally, I feel v3.5 is quite sound, rules-wise. All it needed was some tweaking and removal of mundane rules that were too technical and detrimental to the flow of the game. One that comes to mind is weight and carrying capacity. Another would be the attack and full attack mechanism, which is a bit redundant.
Based on reviews on the Net, I’ve compiled a list of changes found in the 4th edition. It isn’t a comprehensive list, but does contain the gist of differences in game mechanics.
What’s New:
- The Barbarian, Bard, Monk, Sorcerer and Druid classes have been removed; replaced with Warlock and Warlord classes
- Moderate changes in combat mechanics
- Level-based bonuses are standardised at 1/2 increase per level, instead of class/ race based
- No more skill points; either the character is trained or untrained
- Certain classes can heal naturally
- Wizards don’t have to prepare spells ahead of time
- Spellcasting mechanics
- Revision to critical/ automatic kill hits
- Tiefling and Dragonborn added as new races; gnomes and half-orcs have been removed
- Revision to default cosmology
- Alignment is now limited to Good, Evil, Lawful Good, Chaotic Evil and Unaligned
- Introduction of ‘action points’
Based on the incomplete list above, I for one am not all-too-keen to use the 4th edition. It would seem that Wizards has removed a small part of the essence of D&D, especially by eliminating the bard, monk and druid classes. I’m quite sure that Dragonborn characters will be the norm in any new campaign using the 4th edition. Why? The prefix dragon is a highly attracting force, and who wouldn’t want to be associated with dragons. And does D&D really need more stats like action points?
All in all, there are some welcome changes that Wizards has carried out in the 4th edition, though the unwanted far outweigh the desired. I’m slightly disappointed that Wizards has added and removed aspects of the game mechanics, instead of just streamlining and simplifying existing rules. Perhaps that is the difference between a ‘version’ and an ‘edition’.


