Adventure Scenario I (contd.)

When faced with two or more opponents, it’s always best to eliminate the threat posed by spellcasting foes. Of course, this is a rule by thumb, and not set in stone. Incapacitating spellcasters removes the danger of receiving highly devastating damage, or being rendered ripe for slaughter. Hence, for this segment, players attacking the robed figure (perceived spellcaster) will receive the maximum allotted XP.

Next

The robed figure lies on the floor, stunned by your unexpected attack. The warrior lunges towards you. You cast a swift glance around. The robed figure won’t stay down for long. The swordsman looks experienced and eager to put an end to you; the ceiling is looking mighty unsteady as dust and pebbles rain upon you. As a result of the earlier rockfall, the top half of the door remains visible, and there’s a large gaping hole in it. You reckon you might just be able to dive through.

What do you do? Essentially, you have three options: meet the warrior head on, strike at the robed figure again (which will surely kill him), or forego your turn in the melee with the warrior to dash across towards the door. Of course, there may or may not be a fourth option, which might or might not snag you extra XP.

Think fast!

Published in: on Friday, 25 July 2008 at 1:06 pm Comments (2)

The URI to TrackBack this entry is: http://iamdungeonmaster.wordpress.com/2008/07/25/adventure-scenario-i-contd/trackback/

RSS feed for comments on this post.

2 Comments Leave a comment.

  1. I would make a run for it!

  2. yes, in this case running for the door would earn you more XP than fighting either opponent. With a couple of solid rolls, you should be able vacate the room before the wizard casts a potent spell or the fighter delivers a mighty blow. Take a wild guess what Cristos would have done, hehehe


Leave a Comment