A naked fighter, clumsy knights and a puzzling plot. Enough to pose a perilous challenge to even the most stoic of adventurers. Losing one’s arms and weapons can be quite a hassle, as Cristos discovered, much to his chagrin. Hooking up with the wrong crowd can have dire consequences, Siren would no doubt swear. Taking charge of a bunch of gung ho but less-than-intelligent squires is proving a major headache for Arwen. Add to that threat of an impending war, and one can quite clearly see why our adventurers might be out of their depth here on Krynn.
Siren, after escaping rather unheroically from Elmwood, encountered a group of robed figures along the road to Solanthus. Striking up a cordial relationship, he accompanied the merchants on the caravan to the capital of Solamia. His curiosity about the goods ferried aroused, the bard poked his nose into some rather unpleasant business, and soon found himself the target of his former caravan-mates. Having parties trying to end one’s life is quite perilous, but throw in a kender and you’re doomed. Which was probably what Siren was feeling as she wrestled with a particularly kleptomaniacal kender. An approaching robber duo didn’t help matters whatsoever.
Which is a whole lot better than where the fighter is. Stripped of everything he owned, Cristos launched an ambush on a draconian encampment with the aid of a band of kender guerillas. Excellent plan, it should be said, though the fighter had clearly forgotten about the nature of his allies. The kender retrieved his belongings, and made off with them. Frustrated, Cristos decided to return to the encampment to salvage what he could use.
Arwen would have been wishing for a group of kender instead of the four knight-wannabes she found herself accompanying to Palanthas. Strong in spirit, and weak in just about everything else, the squires at times seemed desperate to end their vocation prematurely at the hands of a dragonarmy. Wandering behind enemy lines, the cleric and the squires, attempted to sneak into Palanthas, where they would warn the leaders of the oncoming black wave. Just when this clumsy band had thought they only needed to deal with dragonmen, those pesky assassin vines made an annoying comeback. A zap from the cleric, and the group ran headlong deeper into the undergrowth, stealth and discretion tossed away in favour of escape.
And in case the reader is wondering where the rest of the companions are, the wizardess is sitting for a Test, the young warrior is lost in the bowels of an imposing keep, and the ranger is on a mission to find his soul.
Watch this scroll!
Wow! Sounds like the old gang is knee deep in battles and adventure!
Iliath is on taking the test at the tower of high sorcery?! Cool! About time! You must blog about how it goes. Bahahahahaha….
P/S I can’t remember the background story for Alexia and where I left off. -_-’
sorry for the late reply.
yes, the companions, having headed off on their own, now find themselves in bit of a bog battling new foes. More so the young warrior, who has already kissed death once, having failed to update the DM on his current hit points.
Alexia left the group at Waterdeep during the Blood Diamond epic. Her last encounter was with the head of the Thieves’ Guild, who had been assassinated.
You can write the background story for Alexia and email to me’ I’ll then post it on the Rogue’s Page.
err… damn, was it that long ago?!
Crap! Ok. haha